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Avoid compiler error.
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@ -67,7 +67,7 @@
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/* No benefit for regular PC. */
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/* No benefit for regular PC. */
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/* Should help with microcomputer platform. */
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/* Should help with microcomputer platform. */
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#if 0 // not using anymore
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__attribute__((hot)) __attribute__((always_inline))
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__attribute__((hot)) __attribute__((always_inline))
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static inline float z (float x, float y)
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static inline float z (float x, float y)
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{
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{
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@ -81,6 +81,7 @@ static inline float z (float x, float y)
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return (y * .941246f + x * .41f);
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return (y * .941246f + x * .41f);
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}
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}
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}
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}
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#endif
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/* Add sample to buffer and shift the rest down. */
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/* Add sample to buffer and shift the rest down. */
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